Good for minors.ħxINF + 2xART (20 width) Good all-around division that can fend off tanks on it's own and even inflict minor losses to air units. Unlike the police units you want them to be fully trained.ħxINF + 2xART (20 width) Same as above, but much better when attacking. Stick some more infantry and artillery in them and an engineer support and you have a cheap, powerful unit. Don't have to be limited to 20 width, since they are meant to fight alone. Add if using SP with integrated support.ĤxINF + 2xAA A defensive unit designed for island garrison duty where enemy air power is more threatening than tanks. Useful for poor minors and to garrison ports. ( )ġ0xINF (20 width) Cheap and affordable, but not much else. Also take in consideration the advantages / disadvantages of the first 2 branches of the SP doctrine when adding your support divisions. Take a look at this long post I've saved / edited across my findings from this sub / elsewhere (I'm on mobile ATM and I can't edit the post so you will need to scroll down a bit).
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